#ifndef ENTITY_H
#define ENTITY_H

#include "..//..//Includes//Main.h"

//Abstract class.  All inheriting members MUST HAVE AN ID!!
//Actually, this class is kinda pointless atm.

class Entity
{
public:

	Entity()
	{ 
	}  //does nothing lol

	bool operator==(Entity &rhs)
	{
		return ( sID.compare( rhs.getID() ) == 0 );
	}

	std::string getID()
	{
		return sID;
	}
	std::string sID;






};




#endif //ENTITY_H